Originally posted by sprocket
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Inertial Impulse Drive - "impossible" they said
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Attached is a very rough-and-ready attempt at simulating this with WM2D, not meant to prove anything. Gearing doesn't work with this setup as it would in real life, so I've opted for 2 separate motors. The yellow circle has a 'slot-joint' which allows the rotating assembly the freedom to slide up or down. Stuff isn't working here as it would in real-life with WM2D - the main drive-motor in this instance. This should slide with the rotating assembly as well, but it doesn't.
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why a slot joint?
Originally posted by sprocket View PostAttached is a very rough-and-ready attempt at simulating this with WM2D, not meant to prove anything. Gearing doesn't work with this setup as it would in real life, so I've opted for 2 separate motors. The yellow circle has a 'slot-joint' which allows the rotating assembly the freedom to slide up or down. Stuff isn't working here as it would in real-life with WM2D - the main drive-motor in this instance. This should slide with the rotating assembly as well, but it doesn't.
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I would have thought that obvious - to graphically display its forward & backword momentum in 'real-time'. The displacment in the 12 o'clock direction should (you've said) be greater than that which would occur when the main drive swings to the 6 o'clock position.
But rather than ask the obvious, why not tell me what you find wrong with this, and/or offer a suggestion. Better yet, knock up your own simulation on WM2D.
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I guess I should have checked the following beforehand, but in my defence, it's been years since I've used WM2D. Attached is the way the slot-joint behaves with 'Gravity' enabled on WM2D but with no main-drive motor attached - as you would expect! However under the same conditions (ie. with gravity enabled) but with the main-drive motor attached, the rotor assembly remains locked in place, entirely uneffected by gravity. Naturally, I had gravity disabled in the first video, but presumed that the rotor assembly would behave 'naturally' in the slot-joint with the motor attached - ie. allow itself be dragged in the direction of its momentum. This it does NOT do - it is locked in position once the motor is attached!!! So the first video is null & void. I guess a real-life build is called for.
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no slot joint is needed to "graphically display its forward & backword momentum in 'real-time'".
Originally posted by sprocket View PostI would have thought that obvious - to graphically display its forward & backword momentum in 'real-time'. The displacment in the 12 o'clock direction should (you've said) be greater than that which would occur when the main drive swings to the 6 o'clock position.
But rather than ask the obvious, why not tell me what you find wrong with this, and/or offer a suggestion. Better yet, knock up your own simulation on WM2D.
Edit:
I guess I should have checked the following beforehand, but in my defence, it's been years since I've used WM2D. Attached is the way the slot-joint behaves with 'Gravity' enabled on WM2D but with no main-drive motor attached - as you would expect! However under the same conditions (ie. with gravity enabled) but with the main-drive motor attached, the rotor assembly remains locked in place, entirely uneffected by gravity. Naturally, I had gravity disabled in the first video, but presumed that the rotor assembly would behave 'naturally' in the slot-joint with the motor attached - ie. allow itself be dragged in the direction of its momentum. This it does NOT do - it is locked in position once the motor is attached!!! So the first video is null & void. I guess a real-life build is called for.Last edited by etherflow; 10-17-2015, 02:22 AM.
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