Sigh,
Well I put 5 Coils firing on the wheel I attached to this generator, and I could not get it to turn

. I am seriously thinking about returning this generator...
The other option I have is to build a motor that uses very little power to turn this generator to achieve over unity,
Per say ->
http://www.geocities.com/koneheadx/32magnetrotor.html
Or, to build an alcohol still and use a lawnmower powered by the alcohol to turn the alternator to charge the batteries. ( this requires some serious travel and work )
Quote:
Originally Posted by Jetijs
theremart,
sonds really good. Hope that the thing with the ground wire and diode will work well for you  But don't have too much hopes for the wind generator/alternator. Today I received mine and it is hard to turn the shaft. I had some usual alternators before and they were easy to turn in lo load conditions, but not this permanent magnet alternator. This could be due to the strong magnets and the drag from the copper coils, I don't know if that is supposed to be so, I emailed the seller about this. Nevertheless it generates very well. I don't think that your SSG will have enough torque to turn such a generator (as in picture), because my 6 coil/transistor SSG certainly is not able to turn this generator maybe a big flywheel would help a little.
Hope my new Lindemann attraction motor design will have enough torque
Edit:
Heh, I really should read the instructions or manuals first  Here what it says:
"It is normal in the first few hours of use to hear some clicking sounds when the alternator is turning. This is due to the close tolerance of the rotor and stator assembly. Also it may feel somewhat hard to turn the shaft by hand, but as the bearings "break-in" you will notice that the alternator will start to turn in much slower winds. This may take several days of use depending on your local wind conditions."
Thanks,
Jetijs
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